Websites, UX design, motion graphics and interactive experiences built on the same principles as the print work — considered, durable and clear.
Digital work for complex organisations demands exactly the same discipline as any other form of communication design — rigorous structure, considered hierarchy, and a clear understanding of what each audience needs.
The digital work here is not flashy. It is functional, accessible and built to last beyond the next technology cycle.
Deliverables
Selected work
Website Design
Studio 1:1 Architectural Projects Website
Interactive Quiz
KKL Annual Heritage Interactive Quiz
Website Animation
Kishony Lab Website Animation
UX/UI Design
Asensus Surgeon's Data Portal Design
Website Design
Rappaport Cancer Research Center Website
Educational Game
KKL Geographic Educational Game
Website Design
4C Biomed Corporate Website
Website Animation
Cellyrix Website Animation
App Design
InsureX Insurance App Design
Approach
01
Digital work begins with understanding what different audiences need to find and in what order. Structure is designed before aesthetics — navigation, hierarchy and flow established before a single visual decision is made.
02
Digital projects for institutions must survive staff turnover, CMS migrations and shifting priorities. The design systems delivered here are deliberately simple to maintain — and deliberately hard to break.
03
Animation and interactive elements are used only when they serve comprehension. Motion is not decoration here — every animated element does communicative work that static design cannot.
How it works
01
Every project starts with understanding the audience, the purpose and the constraints. For websites and apps this includes a content audit, user research questions and a clear definition of what success looks like — before any visual work begins.
02
Information architecture and user flows are mapped and agreed before design starts. Wireframes establish hierarchy, navigation logic and content structure — catching problems cheaply, before they become expensive to fix in a finished design.
03
Design is built on the agreed structure. For interactive work, key flows are prototyped so the client can navigate and test before development begins. For motion work, animatics are reviewed and approved before full animation production.
04
Final designs are delivered with full specifications — annotated for developers, with assets exported at every required resolution. Where development is handled externally, handoff includes a design system document so the team can build consistently without repeated design intervention.
05
The implemented product is reviewed against the approved design before launch. For animation and interactive work, final files are delivered in the formats needed for each platform — web, broadcast, social or embedded — with compression and accessibility checks completed.
Bring in a designer who applies the same rigour to screens as to documents — because your audiences deserve both. Placeholder — real content to be added.